You’ll want to fix as much as you can when possible. Repair II lets you tinker with operators and electrical junctions with spare parts, and boost the efficiency of spare parts so the things you fix don’t break as easily. It also lets you fix turrets that get smashed during combat. Repair I will let you fix broken grav shafts, fabricators, and recyclers with spare parts. It’s safe to assume at least 75 percent of Talos I needs some kind of repair. If you’re in a room with glass that can easily be smashed, you’ll also want to make sure they can’t see you. Pro tip: Make sure to close doors behind you when possible. There are plenty of supply closets on Talos I that contain some medkits and GLOO canisters. You’ll be grateful for this skill even if the room you’ve hacked into only contains some junk and a water cooler to help you heal. There are plenty of keypads that only require Hack I to open them. can be thrown into recyclers to craft items. Things like frayed wire, banana peels, plants, crumpled paper, cigars, typhon organs, tubing, spare parts, etc. You will need to be resourceful and carefully check your surroundings for weapons, ammo, medkits, snacks, drinks and random “junk” lying around. Like we said earlier, Prey requires a lot of improvisation. Hack II allows players to bypass level 2 security measures and so on. Hack I will allow you to bypass level 1 security measures on computers, keypads and some robotics systems, like turrets. Early in the game resources are scarce and that extra medkit will go a long, long way. Basically, if you can move something you should move it. Leverage also comes in handy for accessing hidden areas and stashed goods. If you have Leverage I, you can go right and there will be an area with some crates you can push through. Drop down that hole and you’ll encounter some mimics and a Psychoscope. If you go left, you’ll have to sneak your way past some Phantoms and Mimics to get to a hole in the floor. Without giving away spoilers, the main storyline will direct you to a bathroom area with two openings, at least that’s what we’ve experienced so far. This is a godsend early on when you’re trying to pick up the Psychoscope. Leverage I also allows you to move crates and boxes to get around certain areas.
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